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About six months late, but I finally fixed this (really stupidly easy to fix) bug. I honestly forgot all about it until just now… But, hey, better late than never!

About six months late, but I finally fixed this (really stupidly easy to fix) bug. I honestly forgot all about it until just now… But, hey, better late than never!

Okay, that makes it so the Touhoumon DevKit is now on V18, time to make sure everything is working…!

Okay, that makes it so the Touhoumon DevKit is now on V18, time to make sure everything is working…!

I might be having a new place to keep up with news lined up - stay tuned for that as well!

Potentially rebranding. Please stand by.

Let’s do this, hopefully for the last time.

The intro has been completely overhauled. It’s almost entirely unrecognizable aside from dialogue similarities. I’ve tried to apply several layers of polish on top of polish to make sure the intro felt more like what I had envisioned from the beginning, over 6 years ago.

All my knowledge over the years, all my skills. They fold back into earlier projects like an ouroboros.

Larger things are on the horizon! Stay tuned my friends. The journey’s just beginning, and you haven’t seen what revisions I have planned. The soft reboot is coming. When I’m done, it won’t just be the intro that’s unrecognizable.

The error only seems to happen with keyboard text entry, apparently... cursor text entry works perfectly

Anonymous

Oh! That explains it! Alright, thank you for pointing this out, I will look into fixing it!

as a bit of an addendum to the bug report, puppets with either yin or yang give an error when trying to nickname them; puppets marked genderless are unaffected. i probably should have phrased it better, oops

Anonymous

That is quite bizarre, as I can’t seem to replicate the issue…

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Is there any specific conditions I have to look into? Because this is the second time this bug has been reported, but I can’t seem to replicate it no matter what I try?

Your essentials pack is simply amazing; ive been following the project since january, and ive been fiddling with it since launch. I do have a question though: Are the unused icons for such puppets as AYoumu and DToyohime? Also, on the topic of bugs, it seems the script that makes yin and yang display instead of male and female symbols breaks nicknaming for puppets that arent flagged genderless... and i know you're going through moves, but thmn Thrash does have the wrong effect.

Anonymous

Did I include icons for those two? I was initially going to make a side release that had bonus puppets, but the sprites for XSendai and XTenma from unnamed were corrupt when I tried to extract them and I couldn’t find them anywhere else.

As for the bug involving the nickname screen, do you mean the game crashes when you try to nickname a species that’s designated as genderless? I heard of a bug that cropped up on release involving the nickname screen, but I couldn’t replicate it with the steps I was given, so if you could recreate it, and tell me how to replicate it, I would be greatly appreciative.

I will look into thrash! Thank you for pointing it out!

Version 3.0 of the Touhoumon DevKit is officially released.

I've been wondering for a while, how are you planning on having Touhoumon types (e.g. Illusion, Reason) interact with Pokemon types (e.g. Dragon, Psychic)? - Nitro

Anonymous

I mostly used some degree of logic when constructing the other half of the type chart, but it’s probably not perfect.

https://docs.google.com/spreadsheets/d/1SWEDRWO6iXcpC3GaSBgg8IeYN8aesxlWwLmkaV5EqaI/edit?usp=sharing